﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Irvin_Engine.Font
{
    public class FontManager
    {
        Dictionary<string, SpriteFont> fonts = new Dictionary<string, SpriteFont>();

        public SpriteFont GetFont(string _fontName)
        {
            return fonts[_fontName];
        }
        public FontManager()
        {
        }

        public void AddFont(string _fontName, SpriteFont _sprite)
        {
            fonts.Add(_fontName, _sprite);
        }
    }
}
